

The skills you can choose from are Acrobats, Stealth and Sleight of Hand because all three of these fall under Dexterity.Īt level 1, the spells you want to get are Guiding Bolt and Healing Word.

If you don’t choose the Wood Elf, your long-range damage will be very weak, so you’ll have to get a bit up close to the enemies, which is not what you want when playing with the Cleric.Īs mentioned above, your sub-class or ‘Domain’ will be the Light Domain. The Wood Elf race will give you Dexterity, Wisdom and Longbow Proficiency. So, choose any one of the following backgrounds: Selecting a background with high wisdom is the best way to go with this build. This will make your Cleric able to pump out some impressive damage while also being able to use support spells. For this build, the Light Domain is the one you want to choose. When creating a Cleric, you have the option to select a unique Domain for them. This will increase your movement speed by 200% and will allow you to get up close with any target you want.

When you’re choosing a feat at level 4, you’ll want to take the Ability Improvement option for the bonus 2 points that you can use to get your Dexterity to 18 which gives you +4 on all of your dex-based dice rolls.įor the weapon of this build, you’ll want to focus on weapons that are dual-wielding and have Finesse.įinesse weapons work really well with this build as they enable you to use your dex modifier instead of your Strength one.įor the armor, use the standard leather armor until you find better leather light armor.Īt level 2, you’ll obtain the Cunning Action Dash, which enables you to Dash as a bonus action instead of a normal action. Intelligence will be your dump stat for this build as you won’t be casting any spells because it’s focused on melee.Ĭolor Spray and Thunderwave are the two best spells for the Rogue.Ĭolor Spray is a great melee-damage spell to use and Thunderwave is a very helpful defensive spell that allows you to knock the enemies back when you’re stuck in a rough situation. You want to max it out as much as you can.Īfter that, put some points in Constitution as you’ll mostly be fighting melee with this build. The ability you want to put the most points in is Dexterity. This will give you a second bonus action each turn and some resistance to fall damage, which will allow you to move around the battlefield more freely. The Thief subclass is the key element of this build. This is because you’ll get all three of those through skills and passives anyway, so it’s completely redundant to choose a background that gives you one of those features.Īnd even when you are in combat, you’ll have high mobility which will allow you to maneuver around the battlefield and dish out some serious damage by attacking several times each turn.Īll of the following races increase your Dexterity by +2 in Baldur’s Gate 3, which is what you want for this build. When choosing your background, do not choose any background that gives you Intimidation, Deception, or Persuasion. This Baldur’s Gate 3 build will help take your Warlock to its maximum potential so it can deal the most damage and be very efficient with its spells. Warlocks are very powerful spellcasters in Baldur’s Gate 3 that have some amazing spells that can deal a lot of damage. To help you out with creating the best build for each class in Baldur’s Gate III, we’ve prepared this guide to walk you through the character creation process for the best builds in the game. When creating a build for a class in Baldur’s Gate 3, things can get pretty confusing as there’s so much to choose from and so much technicality to it. Baldur’s Gate 3 has six different classes in early access, each having their own subclassing, abilities, spells, skills, etc.
